Even something like the length of someone’s beard became a clue. If someone wasn’t talking, I was watching their face and body language intently for any kind of clue as to what was happening on the other end of the screen.
One, it made me pay much closer attention to the smaller details. “Trust me, this will all make sense when people play the thing.” - director Sam Barlow on creating Telling Liesįor me, this setup had two effects. Only later in the game will you find out what exactly they were being admonished for.
So, if a couple is fighting, you might start by watching one person quietly looking upset while they’re being admonished. You’re only able to actually watch one half of a conversation at a time. The other part is the way the game is structured. You’re watching moments you have no business seeing. In Her Story, you were watching someone who knew they were being watched and recorded during police questioning. One, in Telling Lies, we’re seeing these people in often vulnerable positions: a couple having a late-night call while being physically separated for a long time, a dad telling his kid a bedtime story, or the awkwardness of the first few conversations in a budding romance. She’s so scrappy! I love her.Īndrew: One of the most startling things for me was how much more intimate Telling Lies felt compared to Her Story, even though it has a much larger cast of characters (i.e., more than one). I immediately took a liking to Angela Sarafyan’s character and spent much of the beginning of the game specifically searching keywords that I thought would lead me to her. But I think it’s a real testament to Barlow’s abilities here that he’s managed to improve on so many concepts from Her Story, while also expanding the scope of his storytelling.Ī lot of the credit is due to the many excellent actors who bring this game alive, but I found myself really invested in some of the characters and - rightly so, I think - deeply despising others. That being said, I still wondered if it would just be a revisitation of the same concepts - lots of database searching, piecing together a story, etc. Megan: I was obsessed with Her Story when it came out, so naturally, Telling Lies was on my must-play list. Below, games editor Andrew Webster and reporter Megan Farokhmanesh discuss. And the game’s piecemeal storytelling style makes each discovery feel like a breakthrough. The game’s acting is stellar, with each character feeling so real and fully formed that their motivations are easy to understand. It’s a lush experience that succeeds in a superb way. Through smart detective work and intuition, players piece together the overarching story of these characters and how their lives connect. Each recording offers a single side of a conversation. Much like Her Story, players search a database of video clips by casting a net of keywords and seeing what comes back. Telling Lies follows the lives of four characters - played by actors Logan Marshall-Green, Kerry Bishé, Alexandra Shipp, and Angela Sarafyan - whose stories are told exclusively through recorded conversations. Four years later, Barlow has released a spiritual successor to his breakout success with Telling Lies. It was an instant hit, praised for its true crime flair and atypical gameplay, where players unravel the story at their own pace by searching terms on a fictional police database. In 2015, developer Sam Barlow broke away from his work on games like Silent Hill: Homecoming to release a live-action whodunnit called Her Story.